Quick Start
TornTargets used to be a convenient shortcut, but members should now build target lists from repeatable in-game sources. The best list is personal, tested, and refreshed regularly.
What Makes A Good Chain Target?
A chain target is not just someone you can defeat. A good target balances reliability, respect, speed and repeatability.
- Beatable: you should win consistently without wasting turns or burning through meds.
- Worthwhile respect: higher-level targets usually matter more, but a guaranteed hit can be better than a risky one.
- Fast to execute: avoid targets that require gear swaps, long fights or heavy RNG unless the respect is worth it.
- Available: inactive or low-response targets are easier to reuse than active players who change gear or self-hospitalize.
- Documented: note what worked, what weapon you used, damage taken and whether the target is safe for emergencies.
Duke Missions Are A Target Source
Duke missions are one of the best ways to discover practical chain targets because the mission system regularly presents attack targets around your progression. Do not treat every mission target as chain-ready, but do test and save the good ones.
How to use Duke missions for chaining
- Accept Duke missions as normal and review the named targets before attacking.
- Check level, faction, status and whether the target looks active.
- Attack only when the mission instructions allow it. Some missions have weapon or condition requirements.
- If the target is easy and gives useful respect, bookmark them or add them to your enemy list with a note.
- After the mission, test the target again outside mission pressure if appropriate.
Reliable Ways To Find Targets
How To Record Targets
Keep your list simple enough that you will actually maintain it. Use Torn notes, enemy list notes, a private sheet, or a leadership-approved faction tool.
| Field | What To Record | Example |
|---|---|---|
| Target | Name and profile ID so you can find them quickly. | Name [123456] |
| Reliability | How safe the hit is for you: easy, normal, risky or emergency only. | Easy, 1-2 rounds |
| Respect | Approximate respect or whether it is high enough for normal chain use. | Good respect / low emergency hit |
| Loadout | Weapon or temporary item that worked best. | Primary + tear gas |
| Last tested | Date of your last safe test. Old entries should be retested. | 09 May 2026 |
Testing Targets Safely
Testing is where good lists are built. Do it outside critical chain moments whenever possible.
- Test with normal gear first: if you barely win with your best setup, mark the target risky.
- Watch damage taken: a win that hospitalizes you or drains meds is not a good chain target.
- Use categories: separate main-chain targets from emergency timer-save targets.
- Do not over-hit the same target: rotate names so they are less likely to adjust gear or become unavailable.
- Retest after stat jumps: a target that was risky last month may become easy after training.
Using Targets On Chain Day
- Open your target list before the chain starts.
- Sort mentally into safe, good respect, and emergency.
- Use good-respect targets when the timer is healthy.
- Use safe emergency targets when the timer is low and the chain needs saving.
- Tell chat when a target becomes unavailable, unexpectedly strong, or hospitalized for a long time.
Common Mistakes
Sources Checked
This page replaces the old TornTargets guide and focuses on practical in-game methods. Public references checked: