Cartel Emblem

Finding Chain Targets

How to build reliable target lists now that TornTargets is no longer part of our workflow.

Quick Start

TornTargets used to be a convenient shortcut, but members should now build target lists from repeatable in-game sources. The best list is personal, tested, and refreshed regularly.

Use Duke missions Mission targets often become excellent chain candidates, especially once your mission difficulty rises.
Bookmark winners If you can beat them cleanly and they give useful respect, save them immediately.
Refresh monthly Stats, activity, factions and equipment change. Stale target lists cause failed hits.
Keep emergency hits Low-risk low-respect targets are useful when the chain timer is close to dropping.
Do not paste your Torn API key into random replacement sites just because TornTargets is gone. If a tool is not trusted by leadership, build manually.

What Makes A Good Chain Target?

A chain target is not just someone you can defeat. A good target balances reliability, respect, speed and repeatability.

  • Beatable: you should win consistently without wasting turns or burning through meds.
  • Worthwhile respect: higher-level targets usually matter more, but a guaranteed hit can be better than a risky one.
  • Fast to execute: avoid targets that require gear swaps, long fights or heavy RNG unless the respect is worth it.
  • Available: inactive or low-response targets are easier to reuse than active players who change gear or self-hospitalize.
  • Documented: note what worked, what weapon you used, damage taken and whether the target is safe for emergencies.

Duke Missions Are A Target Source

Duke missions are one of the best ways to discover practical chain targets because the mission system regularly presents attack targets around your progression. Do not treat every mission target as chain-ready, but do test and save the good ones.

How to use Duke missions for chaining

  1. Accept Duke missions as normal and review the named targets before attacking.
  2. Check level, faction, status and whether the target looks active.
  3. Attack only when the mission instructions allow it. Some missions have weapon or condition requirements.
  4. If the target is easy and gives useful respect, bookmark them or add them to your enemy list with a note.
  5. After the mission, test the target again outside mission pressure if appropriate.
Mission rules come first. If Duke asks for a specific weapon, finishing hit, damage type or condition, follow the mission. Do not ruin the mission just to test a chain target.

Reliable Ways To Find Targets

Duke mission targets Save beatable targets from contracts. Harder mission brackets can reveal useful higher-respect options.
Past chain logs Review targets you already beat during previous chains. Good historical hits are your safest starting point.
Faction sharing Ask members near your level/stat range for proven names, but test before relying on them in a live chain.
Hall of Fame searches Look for higher-level inactive players and test carefully. Respect can be good, but failure risk is higher.
War and raid history Targets from past conflicts may be useful, especially if you have notes on their stats and gear.
Trusted external tools Only use tools approved by leadership. Never expose more API access than a tool genuinely needs.

How To Record Targets

Keep your list simple enough that you will actually maintain it. Use Torn notes, enemy list notes, a private sheet, or a leadership-approved faction tool.

Field What To Record Example
Target Name and profile ID so you can find them quickly. Name [123456]
Reliability How safe the hit is for you: easy, normal, risky or emergency only. Easy, 1-2 rounds
Respect Approximate respect or whether it is high enough for normal chain use. Good respect / low emergency hit
Loadout Weapon or temporary item that worked best. Primary + tear gas
Last tested Date of your last safe test. Old entries should be retested. 09 May 2026

Testing Targets Safely

Testing is where good lists are built. Do it outside critical chain moments whenever possible.

  • Test with normal gear first: if you barely win with your best setup, mark the target risky.
  • Watch damage taken: a win that hospitalizes you or drains meds is not a good chain target.
  • Use categories: separate main-chain targets from emergency timer-save targets.
  • Do not over-hit the same target: rotate names so they are less likely to adjust gear or become unavailable.
  • Retest after stat jumps: a target that was risky last month may become easy after training.

Using Targets On Chain Day

  1. Open your target list before the chain starts.
  2. Sort mentally into safe, good respect, and emergency.
  3. Use good-respect targets when the timer is healthy.
  4. Use safe emergency targets when the timer is low and the chain needs saving.
  5. Tell chat when a target becomes unavailable, unexpectedly strong, or hospitalized for a long time.

Common Mistakes

Chasing respect only A high-respect loss gives nothing and risks the chain. Reliability comes first.
Using stale lists Old targets change stats, gear and activity. Retest regularly.
Trusting random tools Never hand over API access to unknown tools. Ask leadership first.
No emergency options Every member should keep a few low-risk targets for timer saves.

Sources Checked

This page replaces the old TornTargets guide and focuses on practical in-game methods. Public references checked: